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Baldur’s Gate 3 Will Never Be on Game Pass, Says Larian CEO

Baldur's Gate 3 Image

Baldur’s Gate 3” has made a significant impact in the gaming world, not only for its gripping narrative and gameplay but also for its firm stance on distribution. 

Despite its arrival on Xbox, Larian Studios has made it clear that “Baldur’s Gate 3” will not be part of Game Pass. This decision comes amidst the game’s critical acclaim, including stellar reviews from several prominent gaming outlets.

Larian CEO’s Stance on Game Pass

Swen Vincke, the CEO of Larian Studios, has been vocal about the decision to keep “Baldur’s Gate 3” off Game Pass.

In a conversation with IGN, he stated, “Oh, we always said from the get-go, it wasn’t going to be on Game Pass, it’s not going to be on Game Pass.” This decision aligns with Larian’s history, as none of their previous games have appeared on the subscription service.

Reasons Behind the Decision

Vincke highlighted that the upfront cost of “Baldur’s Gate 3” ensures the game’s comprehensive value and supports the studio’s future endeavors. 

He emphasized, “We made a big game, so I think there’s a fair price to be paid for that.” The game, free of micro-transactions, promises a complete experience for the price, reflecting Larian’s commitment to quality and sustainability.

Game Pass in the Gaming Industry

The gaming industry has seen mixed reactions to Game Pass

While it offers an extensive library, including titles from major studios like EA and Microsoft, it has faced criticism. Some developers, like Dino Patti from Jumpship, have expressed concerns about Game Pass impacting sales. Take-Two CEO Strauss Zelnick has also been skeptical about the platform’s long-term benefits.

Performance of Baldur’s Gate 3

Despite the absence from Game Pass, “Baldur’s Gate 3” has been thriving on platforms like Steam, ranking 7th in the charts as well as garnering awards from the Golden Joystick Awards

This success suggests that the game has not only garnered universal acclaim but also achieved high sales, underlining that players are willing to pay full price for quality content.

Industry Implications

Larian’s decision is a strong statement in the gaming industry. 

It challenges the growing trend of game subscriptions and underscores the viability of traditional game distribution models. This move by a significant independent studio, partly owned by Tencent, showcases that high-quality games can succeed without resorting to zero upfront cost strategies.

Charting a New Course in Game Distribution

Larian Studios’ approach with “Baldur’s Gate 3” reflects a broader conversation about the value and distribution of games in the modern market. 

Their commitment to a traditional sales model highlights the importance of both player ownership and fair compensation for game developers. As the industry evolves, Larian’s stance offers an intriguing perspective on the future of game distribution.

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